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GAME ZONE: PLAYGROUNDS BETWEEN VIRTUAL SCENARIOS

781.00

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GAME ZONE: PLAYGROUNDS BETWEEN VIRTUAL SCENARIOS
Price: ₹781.00
(as of Oct 02, 2025 03:16:21 UTC – Details)


The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of “games” and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of “play” has become in today’s digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.
Publisher ‏ : ‎ Birkhauser Verlag AG (1 December 2003)
Language ‏ : ‎ English
Paperback ‏ : ‎ 93 pages
ISBN-10 ‏ : ‎ 3764301511
ISBN-13 ‏ : ‎ 978-3764301514
Item Weight ‏ : ‎ 181 g
Dimensions ‏ : ‎ 12.07 x 1.27 x 18.42 cm
Country of Origin ‏ : ‎ India

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